• @cuentanuevaB
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    18 months ago

    Very obvious after the updates they did to the A17. It was mostly GPU stuff, and in particular things for games that make way more sense on a computer than a phone.

    They added mesh shading, ray tracing, metalfx upscaling… So yeah… No surprise there.

    Obviously that means the M3 needs to be based on A17. But at this point it’s likely it will.

    It will be interesting to see if the game devs support them or not. And what the base configurations will be on the Macs. Because unless even their lowest end Macbook can play games comfortably, most devs won’t bother porting their games at all as the market would be too small.

    • @nutmacB
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      18 months ago

      What if M3 is based on A17, ray tracing and all, but uses 5 nm instead of 3 nm?

      • @Chemical_Knowledge64B
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        18 months ago

        Still more power efficient than x86 based chips so if Apple takes a hit in that regard, they still have a big advantage in power efficiency in general.

    • @akaifoxB
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      18 months ago

      Very obvious after the updates they did to the A17. It was mostly GPU stuff, and in particular things for games that make way more sense on a computer than a phone.

      This is why I feel Apple Vision could use M3 / some variant of A17 and not the M2 like in the current developer models

    • @custardbun01B
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      18 months ago

      I’m no expert but a problem with MacBook design seems to be cooling. This seems like a massive bottleneck to high end gaming on a MacBook?

      • @Guilty-Actuary2146B
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        18 months ago

        No the cooling is not a Problem since Apple Silicon. The chips are silent and cool.

        The Most Problem is, the Games are Code on X86 and not build for ARM64 or MacOS.