Shader count wise it’s really not a win. They stopped counting the physically present ILP shadera because of their poor scaling. Shadera don’t exist in a vacuum though, the smallest execution unit of both AMD and Nvidia are the SM/CU. And AMD currently needs more CU to match the equivalent Nvidia SM. Which was not the case last gen
Shader count wise it’s really not a win. They stopped counting the physically present ILP shadera because of their poor scaling. Shadera don’t exist in a vacuum though, the smallest execution unit of both AMD and Nvidia are the SM/CU. And AMD currently needs more CU to match the equivalent Nvidia SM. Which was not the case last gen