When viewed through this lens, comeback mechanics are generally negative; they increase surprise and reduce early information on the outcome of a game. Lower TTK is universally bad, it increases comeback potential, but getting unexpectedly one shot greatly increases surprise and makes it much harder to predict the outcome of fights. Snowballing is generally good, but in the ideal game there would be a spike in surprise at the very end.
When viewed through this lens, comeback mechanics are generally negative; they increase surprise and reduce early information on the outcome of a game. Lower TTK is universally bad, it increases comeback potential, but getting unexpectedly one shot greatly increases surprise and makes it much harder to predict the outcome of fights. Snowballing is generally good, but in the ideal game there would be a spike in surprise at the very end.