FYI the game he’s talking about is The Anacrusis: https://store.steampowered.com/app/1120480/The_Anacrusis/
On the “dead game” thing: I have been noticing recently that much of the people who have said this or that is dead have literally only been concerned with the streaming popularity of said game. People are very much still playing, but nobody is interested in watching those people play it, so to anyone who is only interested in making money by streaming a popular game, it’s dead. Doesn’t matter if the game still has like 100,000 concurrent players at the time.
I’ve seen my fair share of people calling games like Legends of Runeterra dead because of streaming numbers despite being insanely popular. Some games just don’t lend well to streaming, and it’s stupid some people are using it as a metric.
The negativity is sort of infectious too. I just picked up Runeterra for the first time since last year. Last time I was playing, I was starting to second guess myself about buying the event pass because of all the dead game rhetoric. Why invest any time and money into the game if it turns out their right and the game ends up being shut down?
Streaming metrics are dumb. I love the game, but just thinking about watching someone stream it puts me to sleep.
I agree with closed beta, but for a different reason: I hate beta testing software. I don’t have time for that anymore. Maybe if I was in my 20’s or younger. I only want complete games, relatively bug free.
I think that it works well for games that have very long development cycles where a lot of that development cycle is tweaking. Think of something like Dwarf Fortress.
I think with BG3 it worked quiet well as well. It let the devs get feedback on the game mechanics, but limited the story so that the full release still offers something new. It was a good demo, that let people see the direction of the game. And it also let people get familiar with the game engine so modding tools and some release compatible mods where available very early after the release, that allowed to customize the game experience somewhat.
I have not read anyone serious stating that the game was dead, while it was in early access, but maybe because that is a bigger title.
I agree with closed beta, but for different reasons.
There will always be “dead game” trolls that will find some statistic to back themselves up. Trying to hide from them isn’t going to solve the real problem, though I guess it’ll solve how mouthy they can get during development, rather than after release.
I can’t imagine how rough it would be to pour hours and hours into a passion project only for a vocal minority to be constantly posting irrelevant criticism.
It’s gotta be demoralizing.
Literally all of the posts on Steam discussion boards that say “dead game” are farming those clown trophies to gain points in Steam.
Just go through any game news and you’ll see them everywhere
Can somebody explain why the stats would be showing 1 player if there’s 10k? How much of what he’s saying is hyperbole?
Removed by mod
Yeah, well, for my game I’m doing a closed full release. 😎
Sorry, maybe it’s just me, but the gameplay video looks aggressively boring. Most of the reviews have quite low playtimes, too. I daresay the actual player count was closer to 1 than 10,000 by orders of magnitude.