Since we have around 4 in-game mute options to solve comms problems, you’d think cheating and smurfing would be considered the greater offence and more punishable.
Yet here we are - smurfs and cheaters with previous VAC bans on their profiles, still making dubious/suspicious plays on accounts that have roughly 500 matches played.
Meanwhile a ton of reddit threads have been made with people saying their comms scores have tanked due to players having infinite comms reports to use. And several folks claiming their comms scores are still in free-fall even after they’ve already been chat banned. How is that even possible? Is the system bugged or is this a lack of foresight on Valve’s part?
I can spot them a mile away. They make suspicious plays (like insta-hexing while they’re running in the opposite direction). They blind blink right on top of you in fog and trees where you have warded and they have no vision. Their profiles always have an anime pic, their accounts are around 500 games played with a previous VAC. And if you watch the replays of the games the cheater was in, you can see their camera POV isn’t even looking at the targets their hero is casting on and attacking. Also the camera will jump around like crazy - almost enough to make any normal person sea sick. What they need is a way to stop them creating brand new accounts the minute they get banned.
NGL your evidence criteria is kind of shit.
Simply look at the players K/D/A and other performance indicators over a 10-20 match period compared to others at that rank.
If it’s drastically out of the average then recalibrate the account or ban it.
Depends whether you’re playing Turbo or Ranked. For instance if we’re playing ranked where everybody is of similar MMR then yeah, massive KDA difference over a number of matches would be suspicious and you could weed out the smurf.
However, if you’re playing Turbo, the matchmaker gives zero fucks about who it puts on your team or who it puts on the enemy team. You could get 3 divines and 2 legends queuing on one side and the matchmaker puts them against 3 guardians and 2 archons. It’s pretty messed up. So you’d often get massive KDA differences in that game mode.