“how to write sloppy rust code and squander most of the advantages of the language”
Only half serious. But I think really the only point that I agree with is taking the easy way out with the borrow checker. I mean, at least try to borrow when it’s idiomatic, but if you get frustrated, clone (or move) instead.
Error handling when done well is not much harder than unwrapping everything, and you get many advantages. Learn to use
thiserror
for your library crates andanyhow
for executables.I also agree that you should avoid
unsafe
99% of the time. If you think you need it, you probably don’t.I see this post as an advice to learn gradually, and to write sloppy but painless code initially. Then when you have the basics, you can add the more idiomatic and tricky parts.
I agree with 99%, but not sure I see how async is a “fancy feature”. When you’re writing async code, async is boring and normal. I guess if you are writing programs that don’t need to be concurrent it’s fine to use sync variants of stuff.
Well, when you write async code, you may suddenly find your self needing to implement AsynRead or something similar. Suddenly you have to use pin, and understand how async worksbunder the hood. So, while I agree that async is not something fancy, it will possibly throw you in some quite advanced territory. The part I’m not sure I agree with is skipping the error handling. But I see what the authors intention is, to keep hairy stuff out of the way while learning the basics.
I’ve been writing async Rust professionally for 5 years and never needed to implement AsyncRead, or even Future directly. I’ve only used Pin for working with the async_stream macro. That stuff is very low level and probably would never be encountered by the vast majority of async users.
Well, you don’t need it until you suddenly do. But I guess it might be very different for different users depending on your use case. I have found myself needing to go low level for async a few times, and I don’t think I’m doing very strange things.