

This sounds to me like the right way to combat secondhand sales. Rather than making the game shitty and/or locking features behind online-only, unlock-keyed connections, they added a content mechanic that was actually fun.
I mean, this is basically the entire premise behind roguelike games, just applied to an action RPG instead (in a small way).
Consumers explain why they don’t give a fuck; too expensive is too expensive.