It's been four years since AMD launched RDNA, the successor to the venerable GCN graphics architecture. We take a look through the tech and numbers to see...
Bulldozer was a poor architecture choice even if it had a great node to work off. High clocks and poor IPC was not a design for the future, plus the shared FPU meant that for floating point it was like you had half the cores, they had bet all that work would move to the GPU way too early and CPU performance needs obviously never went away.
Bulldozer was a poor architecture choice even if it had a great node to work off. High clocks and poor IPC was not a design for the future, plus the shared FPU meant that for floating point it was like you had half the cores, they had bet all that work would move to the GPU way too early and CPU performance needs obviously never went away.