One example is every game needing stealth missions even if it isn’t a stealth game

  • istasberB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Ultrarandomized loot.

    Nothing’s a bigger turnoff than going into a game expecting that gear or loadouts will be strategic in any way and then finding out that every enemy barfs out armor or weapons with different numbers on them and you’ll have to occasionally stop in the middle of an action sequence to figure out which color coded bit of nonsense has more numbers than which other color coded bit of nonsense.

    Just let me finish my dungeon/mission/quest/whatever, get some rewards from it, and then go and buy upgrades. I don’t want my next new awesome weapon to come off of killing some random snail or robin or some shit.