One example is every game needing stealth missions even if it isn’t a stealth game

  • SlinGnBulletSB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Enemies scaling with level. I hate it. It’s a terrible design in my opinion.

    It’s so much better to have enemies leveled by zone than automatically with the player. This way the player can actually feel powerful in that area before moving onward to the next. Scaling with level ruins that power fantasy that people want to have with their character.

    Alternatively it also makes specific enemies in other zones that much more terrifying to fight because you know they’ll be difficult.