Why the devs decided to make her even more obnoxious and easier for her to secure kills is once of the dumbest things they’ve ever done.
Why the devs decided to make her even more obnoxious and easier for her to secure kills is once of the dumbest things they’ve ever done.
In Battlefield 4 there is this poison arrow mechanic, that could be interesting to see here.
In BF4, if you walk in this poison arrow cloud, you will start taking damage. But when your health lowers down to, if I remember correctly, to 10 hp, it stops doing damage, even if you stay in the clowd. So you had to finish off the enemy with some other weapon.
In that game, the weapon was really bad. It was a bad mechanic, because you could heal yourself quickly overtime
But I would like to see that same mechanic here.
Normally Sombra spawns out from nothing, shoots the virus, shoots the gun, victim starts fighting back, friendlies come to support the victim, Sombra tosses the translocator and leaves the victim to die because of the bleeding affect.
What if the Sombra should stay 1 second longer, because the virus does not kill the victim? If Sombra does not produce the finnishing blow, the victim is left with 10 hp of health or something like that?
This is just idea what I have been thinking, what are yours opinion about it? Like, I would not be mad, if the whole virus goes away or gets reworked, but here ia an idea about it.