This question is moreso aimed for the creative types here but what’s a game / genre / etc that had something you always took for granted, until you tried doing something similar yourself?
Can be music, an art style, a game mechanic, or just something more general like story beats or unique spins for genres
Personally I never realized how much work it took to balance items in a rogue like game to keep them all fun and relevant without having players just end up going for the same 2 or 3 items every single run
There’s also the honorable mention of back when I started game dev like 4-5 years back and couldn’t figure out for the life of me how to do basic stuff like keeping save files at a reasonable storage cap (and just generally optimizing my code to not run like shit lmaooo)
In Pokemon’s defense I genuinely get the impression the devs are trying their hardest, but the pokemon company is definitely super strict with release dates and keep them on a tight schedule to release with tcgs and plushies and stuff