It is nothing new that the RTS genre has been in decline and stagnant for several years now. They are mostly recycling the same ideas over and over. I remember that I played Earth 2150 a lot back in the days and it is the only RTS game i felt that really brought something new to the table.
In short, in earth 2150 you don’t have “build-in” units like in other games, instead the units are modular. That is, you research different parts, chasis and weapons and then using a unit editor to create your units, like lego. This was super fun to play with and yet I have seen not a single RTS game that tried to revive this formula over the years and innovate with it.
I think that with the current tech it is possible to use the formula of earth 2150 and make a really innovative and fresh RTS game.
Yes, I totally agree, also the option to carry over units to the next battle was really cool! Experimental RPG’s are too rare now…