Long story short:
Starfield is crashing to desktop. Playtime can range from 1 minute to roughly an hour, but it does inevitably crash, but not to any one thing specifically. No located fix is working after days of searching and implementing. There is a nvlddmkm error event that triggers on each crash, which seems to be related to possible hardware issues. I tested my RAM and it seems to have passed several tests, but I am having trouble truly testing VRAM. I did noticed that every crash report has the same memory address at the point of failure (0x000000000401FE4D).
The only other game I really play that is graphically advanced is cyberpunk 2077, which is also crashing to desktop. However, highly stress-testing the GPU with various tools for dozens of minutes at 100% usage doesn’t crash.
I was looking into blacklisting memory addresses and located talk of ECC and dynamic page retirement that seems to tell the driver to reserve the faulty addresses and to skip them when processing. From what I’ve located though I don’t think GeForce devices have this available
I was wondering if anyone knows of any possible way of doing that manually with a GeForce driver? As far as I can tell, it’s just the one address, and I would really rather not RMA my laptop if it’s just one address on VRAM.
Perhaps my assessment of the issue is incorrect, but after everything I’ve attempted, it seems to be one of the few remaining possibilities. I appreciate any insight.
I will give this a shot, if not, RMA.