Let me set the scene for you - dead body in a morgue inside a police station with officers everywhere. 3 local officers and 2 fbi agents running the investigation go down to visit the body. Minutes later, Screams!, Loud crashes!, BAM BAM BAM!

Officers run to the morgue and open the door and there stands 2 fbi agents and a local female police officer dead on the floor right at their feet in a pool of blood. Another local officer dead in the room, the 3rd missing along with the dead body.

This is the scene. What I expected -“wtf the happened!” - some sort of urgency, some sort of what happened to my officers.

What actually happened - casual conversation with the cops who opened the door completely not even referencing their dead coworker right in front they were practically walking on.

“You’re going to need to clean this up, also a dead body came to life and we are going now bye”.

Like wtf was this? If you didn’t want to show the aftermath just fade to black and show the fbi coming out of an interview room.

Yeah I get it, trapped in story, nothings real, magic etc but this is just pretty immersion breaking for a game trying for a realistic tone.

Maybe it’s just me - but it’s like the game writers, the artists ( dead coworker like right there between them talking ), and the director weren’t on the same page for this scene.