Basically title. I keep trying to play Elden Ring on the SD and cap it to 30fps as it can’t maintain a stable 40. The input lag is incredibly noticeable though and makes the game feel unplayable. I tried streaming from my desktop, still capped at 30 fps and have had zero issues, except obviously I can’t play offline, which is the whole reason I bought a Steam Deck.

What’s the deal with this input delay? How is it possible that streaming a game results in a lower input latency than running natively?

    • WGPersonalOPB
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      11 months ago

      Elden Ring has no option for VSYNC. It’s built into the engine always on.