This is the third (and last) part of the Wayland driver Vulkan subseries (part 10 subseries):
- Implement vkQueuePresentKHRand support reporting VK_ERROR_OUT_OF_DATE_KHRand VK_ERROR_SURFACE_LOST_KHR.
- Misc. enhancements/fixes to ensure the subsurface containing the vulkan rendering is displayed properly.
- Implement a couple of remaining Vulkan functions.
With this MR you can start enjoying some of your games with the Wayland driver (either directly with Vulkan or with a D3D->Vulkan translation). Please note, however, that we don’t currently support what’s needed for mouselook (you will currently get erratic view movement), so most first-person 3D games are not playable yet.
Source: https://gitlab.winehq.org/wine/wine/-/merge_requests/4522
Nice! Is there some environment variable to activate or deactivate this in certain cases?
BTW: Don’t listen to BlueGoliath, the self-proclaimed hero to rescue poor rich nvidia with his likewise proprietary Envious FX app. What a coincidence that he also finds objections against wayland. Grow a spine dude!