Integrated GPUs are often low-end affairs. Even when graphics performance matters, a combination of cost, die space, memory bandwidth, and power constraints prevent iGPUs’ performance from re…
Keen to see the follow up whenever they get their hands on the M3 GPUs, as we should be expecting some increase in L1 capacity to service the raytracing hardware.
A question for anyone more familiar with GPU architecture: what limits the latency on the scratchpad memory?
Keen to see the follow up whenever they get their hands on the M3 GPUs, as we should be expecting some increase in L1 capacity to service the raytracing hardware.
A question for anyone more familiar with GPU architecture: what limits the latency on the scratchpad memory?