Normal Blind Pick has been replaced with Quick Play, and after playing it several times, I found it to be very uninteresting. The reasons are as follows: - Lack of choice for runes and skins: You can only choose one, and there is no time to hesitate (chatting with friends during matchmaking or choosing based on statistics at the same time). It’s not possible to allocate that time before matchmaking, and the system that prevents queuing inQ (keeping others waiting) is bad. - Increase in trolls and AFK: Due to the specification of choosing roles and champions in advance, trolls increase. Also, the opportunity to dodge is lost. Dodging results in LP loss in ranked, which used to differentiate it from the casual nature of Normal. Even if Quick Play is introduced, there doesn’t seem to be a need to replace Normal Blind Pick. The understanding of “casual” is significantly different between users and developers. As a user, the experience of “casual play” is mainly expected to be achieved through reduced loading times and lightweight clients. It is not about developing a game mode that greatly compromises the opportunity for users to make choices and decisions (such as champion, rune, summoner spell selection, and skin choices). Thank you
Blind is terrible, quick play is terrible. The game should not be played that way. Anyone with an ounce of competitive mindset isn’t playing that game mode. That means you are getting the worst of the worst in that game type.