Reading the specs list for the new OLED left me with a burning question: will the new display support VRR?

I’ve always said that proper VRR support would be a real game changer for portable consoles like the Steam Deck. We work so hard to lock FPS to 30, 40, 60 — whatever — but a lock is practically irrelevant if you’re running VRR. Locks are to maintain proper frame pacing, but VRR would allow the display to just draw new frames at whatever speed/rate the GPU cranks them out at. This can make not-quite-60fps games feel substantially better.

At the same time, I’ve always wondered… shouldn’t even the old SD LCD support VRR? I mean, you can control its frequency manually. Why can’t it accept a dynamic frequency on the fly?

I would love — LOVE — for the new steam deck to support VRR. Anyone else think it’s possible?

  • NonEuclidianMeatloafOPB
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    11 months ago

    As someone who uses their Deck almost exclusively plugged in, I don’t think I’ve ever imposed an FPS cap except to stabilize frametimes in one or two games.