I was never someone who cared about “builds” in RPGs, I just plugged stats into how I wanted to play and lived to regret certain decisions, hopefully learn in the next playthrough or RPG I play.
The souls series made me take builds seriously by looking online how to be the right soul level to still pop up in people’s servers and help them out. For all the gloom and difficulty people rant about in these games, they do an amazing amount of reinforcing positive human interaction between players.
I was never someone who cared about “builds” in RPGs, I just plugged stats into how I wanted to play and lived to regret certain decisions, hopefully learn in the next playthrough or RPG I play.
The souls series made me take builds seriously by looking online how to be the right soul level to still pop up in people’s servers and help them out. For all the gloom and difficulty people rant about in these games, they do an amazing amount of reinforcing positive human interaction between players.