How about we make SB lose speed after hitting enemy or creep in his path. The devs can adjust the slow values and speed pickup after slowing to make sure he doesn’t clear entire creepwave in a charge(early game atleast) but could clear a few initial creeps that were hit first. This way SB can be nerfed without making him shit imo.
Making him less tanky is fine as well i guess…he is way too tanky for the mobility and the utility he has