For me, it has to be “souls like”. I don’t get much time to game so when I do, I want linear stories that are challenging but not to the extent that I can’t move forward without dying 100 times.
Also, sims that encourage a lot of DLC purchases - I’m an old school gamer and games used to come with all of the content - for one price. Now it’s just a given we have to hand over more money for half the game content.
Open world games but the type that are praised for just how big they are when it takes 5 hours to progress the slightest little thing and achieve nothing. I play games for enjoyment and making maps ridiculously large with nothing in them shouldn’t automatically warrant praise, especially those that consist of really repetitive gameplay for the little gameplay it has. Legend of zelda is one of my favoured video game titles but the last 2 were simply unplayable for me. I’d hate to think they’re bad games as clearly they have their place in someone elses opinion and to be honest I avoided the second one knowing it followed the same style as Breath of the Wild. BofW just offered nothing to me and no matter how much I tried to get into it even 20 odd hours in it was too much of a chore feeling to continue. And that game made me realise it wasn’t the only one later down the line, open world shouldn’t mean plain