"Full preview for 13.23!

Our focus is on stabilizing the game for end of season climbs.

Ori/Syndra: While these Champs are undoubtedly strong for Elite players, some champ has to be the strongest. In regular play, these Champs are pretty balanced, so we’re leaving them as is, rather than putting them back in a pro jail. They’ll be a bit strong in elite for the last few patches of the year.

Janna: We previously reverted a w cooldown buff last second in Dev, so we’re restoring it here and adding a bit more punch to her harass. Overall, she’s directionally looking better in her more interactive shape and will hopefully be in a better spot once she has the power to back that up.

Riven: Buffs to improve her general power level, without committing her long term shape one way or the other (since she’s very dependent on items, we’re waiting to see how the item update affects her). This change is more oriented in buffing her spells.

Trundle: Trundle has been weak for a while, this buff looks to increase Sheen synergies and make trading and pushing out waves in top lane less of a strain on his resources.

Azir: Not mentioned here are the on hit changes to Azir. Check @MadnessHeroo Twitter for details

Velkoz: he’s struggling in mid and supp, giving him a buff to P that rewards his core gameplay loop.

Briar: a nerf to her early fighting power, as well as a slight nerf to her scaling. We’re really happy with how she’s turned out and are just continuing to make sure her power level is adjusted as players continue to get better on her.

K’Sante: Changes here are focused around reducing his ability to fight early levels with q mana cost changes, moderate nerfs to his level 6 spike. Long term, we intend for ksante to have weaknesses against duelists (camille, fiora, Jax, Gwen, etc.) where he loses in both fighter and tank form. His strong level 6 was giving him too much leeway in these matchups, but his shape overall is looking promising. Through these q nerfs, we’re trying to make his tank form have a bit less damage, so he is not as threatening all the time and has more windows to play against.

Naafiri: While we intend for naafiri to be a champion that’s great for regular play, she’s getting a bit too much throughput from her packmates (average players are less likely to play expertly around them when playing against her). We’re reducing their strength here slightly to increase the relative importance of hitting Q to have success. Jarvan: As mentioned yesterday, he’s still too strong and been so for a while. With his Shojin builds, his Q is coming up a bit too often, which makes his windows of counterplay a bit too low. We’re pulling back on some of this slightly.

Ziggs: Our nerfs last patch didn’t go far enough. They were intended to reduce the power of bot more than mid and while directionally accurate, the nerfs need more oomph behind them.

Turret Gold: as mentioned yesterday, snowballing is in the lowest spot it’s been for many years. We want to add Snowball back, but in ways that set up the game for the long term. We think split pushing as a strategy is still weak relative to dragon stacking and are adding some more incentives to play intelligently on side. Adding gold back to these side lane objectives hopes to make this strategy more viable, even if top and mid are feeling a little strong right now." https://twitter.com/RiotPhroxzon/status/1719502075439309152

>>> Champion Buffs <<<

Draven

  • R now returns to Draven if he’s dead

Janna

  • P damage: from MS: 20/25/30/25% >>> 30%
  • W Coolwdown: 9-7 >>> 8-6
  • R Cooldown: 150-120 >>> 130-100

Riven

  • Q damage: 15-95 + 45-65% AD >> 15-95 50-70% AD
  • R Bonus AD: 20% >>> 25%

Trundle

  • AD growth: 3 >>> 4
  • Q mana: 30 >>> 20

Vel’koz

  • P damage: 33-169 + 50% AP >>> 35-180 + 60% AP

>>> Champion Nerfs <<<


>>> System Adjustments <<<

  • ChaosGivesMeaningB
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    There’s a difference between being ‘strong’ at high skill brackets and being completely overpowered. You don’t understand because you’ve never been high elo, but I can assure you the game is utterly miserable due to this shit. Then Reddit and Riot will wonder why ‘smurfs’ exist–IT’S BECAUSE THE GAME IS UNPLAYABLY UNBALANCED IN HIGH ELO. IT ISN’T FUN TO PLAY. IT COULD BE, BUT RIOT REFUSES TO BALANCE THEIR GAME, THEY LITERALLY JUST OUTRIGHT ADMITTED AND STATED ‘YEA THESE CHAMPS ARE OP BUT THAT’S OKAY’ FOR NO REASON OTHER THAN BIAS. HOW DO I KNOW THIS? BECAUSE WHEN OTHER CHAMPS ARE ‘OP’, THEY DON’T REGARD THIS AS OKAY, AND NERF THEM. THEY DON’T EVEN *TRY* TO PROVIDE A RATIONALE HERE. AS IF I SHOULD TAKE THE BALANCE TEAM SERIOUSLY WHEN THIS IS THE LEVEL OF BIAS THEY EMANATE.

    CAN YOU IMAGINE A WORLD WHERE VLADIMIR WAS AS DOMINANT AS THESE CHAMPS ARE RIGHT NOW? WOULD RIOT AND REDDIT SHRUG AND SAY ‘WELL SOMEONE JUST HAS TO BE STRONG’? NO!!!

    IT WOULD BE HOTFIXED IN A FUCKING DAY AND THERE’D BE THOUSANDS OF REDDIT POSTS ABOUT IT, AND RIOT WOULD LISTEN. BUT NOPE, WHOLESOME BIAS TOWARDS THE WHOLESOME CHAMPS WHO ARE GROSSLY OVERPOWERED WHEN PILOTED BY PEOPLE WITH HANDS.

    note: I’m not mad at you, I apologize for the apparent vitriol. My anger in this posted is purely displaced towards riot games.