50k is as you say, the lower end. A true professional would work for 70-90k probably as a more realistic mid-level price, and up from there. And you get what you pay for. This leaves you in a spot that even if you just need 5 professional core devs working on a small project like this. The realistic price is still much higher.
The absolute highest and most realistic chance of success pretty much requires you to not just learn, but be highly proficient in at least a core job like programming. I see this tendency in many if not most viral success indie games. The person behind the idea has the skillset to be the foundation for the work needed in making it.
I think the reason the gaming landscape is littered with the corpses of failed indie game projects. Is not bad ideas. It’s affordability. Too many people cutting corners in the attempt to make their dream game. So fantastic ideas end up as mediocre products due to inexperience and funding.
50k is as you say, the lower end. A true professional would work for 70-90k probably as a more realistic mid-level price, and up from there. And you get what you pay for. This leaves you in a spot that even if you just need 5 professional core devs working on a small project like this. The realistic price is still much higher.
The absolute highest and most realistic chance of success pretty much requires you to not just learn, but be highly proficient in at least a core job like programming. I see this tendency in many if not most viral success indie games. The person behind the idea has the skillset to be the foundation for the work needed in making it.
I think the reason the gaming landscape is littered with the corpses of failed indie game projects. Is not bad ideas. It’s affordability. Too many people cutting corners in the attempt to make their dream game. So fantastic ideas end up as mediocre products due to inexperience and funding.