ButtPlugForPMB to Hardware@hardware.watchEnglish · 1 year agoCan AMD ever catch up to the lead NVIDIA has in A.i/ray tracing?message-squaremessage-square126fedilinkarrow-up11arrow-down10file-text
arrow-up11arrow-down1message-squareCan AMD ever catch up to the lead NVIDIA has in A.i/ray tracing?ButtPlugForPMB to Hardware@hardware.watchEnglish · 1 year agomessage-square126fedilinkfile-text
Just wondering,what AMD would need to do…to at least MATCH nvidias offering in A.I/dlss/Ray tracing tech
minus-squareBarKnightBlinkfedilinkEnglisharrow-up1·1 year agoAMD has to catch up to Intel first. ARC has better hardware support for this stuff
minus-squareXenonJFtBlinkfedilinkEnglisharrow-up1·1 year agoFor what rtx? Have you tried to run rtx on an arc card cmon…
minus-squarecapn_hectorBlinkfedilinkEnglisharrow-up1·1 year ago AMD has to catch up to Intel first AMD still really has not caught up to Turing-level ray performance tbh. A 2080 Ti is roughly equal to a 3070, and both of them are 15% slower than a 7800XT in general raster, but yet 7800XT only ties them in ray performance. So it’s still literally slower than NVIDIA’s first-gen raytracing implementation.
AMD has to catch up to Intel first. ARC has better hardware support for this stuff
For what rtx? Have you tried to run rtx on an arc card cmon…
AMD still really has not caught up to Turing-level ray performance tbh. A 2080 Ti is roughly equal to a 3070, and both of them are 15% slower than a 7800XT in general raster, but yet 7800XT only ties them in ray performance. So it’s still literally slower than NVIDIA’s first-gen raytracing implementation.