Genuinely, I’m really interested in what ya’ll think.
Personally I think they should start using experimental to test radical changes.
Stuff like, Roadhog’s breather and junker queen’s passive don’t heal anymore, they give overhealth as a way to up their survival against anti heal.
Or implementing a support that gives shield instead of healing, like sym used to.
Or trying different types of cc, most cc in the game now is just stuns, slows, or moving a Character(boops/pulls). Could blinds work or smoke grenades?
I don’t know, anybody have any thoughts on more drastic changes to shake up the way the game is played?
Other people are being downvoted but I have to say… 6v6 is proving time and time superior
I hate 5v5 sooooo much people forget that every hero before junker queen was designed with 6v6 in mind and minor stat adjustments isn’t enough to make the cast feel good in 5v5 especially in the tank role
100% agreed. The game feels very off to me currently