Genuinely, I’m really interested in what ya’ll think.

Personally I think they should start using experimental to test radical changes.

Stuff like, Roadhog’s breather and junker queen’s passive don’t heal anymore, they give overhealth as a way to up their survival against anti heal.

Or implementing a support that gives shield instead of healing, like sym used to.

Or trying different types of cc, most cc in the game now is just stuns, slows, or moving a Character(boops/pulls). Could blinds work or smoke grenades?

I don’t know, anybody have any thoughts on more drastic changes to shake up the way the game is played?

  • Kuma_254B
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    1 year ago

    Reduce healing from supports, make it so people have to learn how to coordinate and rotate positions.