Genuinely, I’m really interested in what ya’ll think.
Personally I think they should start using experimental to test radical changes.
Stuff like, Roadhog’s breather and junker queen’s passive don’t heal anymore, they give overhealth as a way to up their survival against anti heal.
Or implementing a support that gives shield instead of healing, like sym used to.
Or trying different types of cc, most cc in the game now is just stuns, slows, or moving a Character(boops/pulls). Could blinds work or smoke grenades?
I don’t know, anybody have any thoughts on more drastic changes to shake up the way the game is played?
Reduce healing from supports, make it so people have to learn how to coordinate and rotate positions.