Hero revolves around summoning enemy units. Rough idea, numbers can vary. Melee, range 150.
- Summons spirit orbiting enemy hero. Attacking the spirit deals damage in a 125 AoE around the unit. Unit life: 3 hits.
Dmg: 75/150/225/300
- Builds a ward (neutral). Destroying the ward (2 hits) stuns all enemy units in an AoE around the ward for 3 seconds. If the ward survives for X seconds, it instead teleports all enemy units around it to your hero.
Can be used to farm, plant it near a neutral camp and have the creeps teleport to you later.
- Passive: enemy sprites haunt you. 1/2/3/4 sprites at a time. Killing sprites grant 10 gold and improve your vision by 100 for 6 seconds. Sprites respawn every 6 seconds. Skill 1 can target sprites.
Ult) Convert an enemy hero into a golem. The golem has 0 armour, 0 magic resistance, and no abilities… Destroying the golem kills the hero. Destroying the golem while it is within 1200 range of an enemy hero converts the nearest enemy hero into a similar golem. Golem HP: 100/90/80% of target hero HP and MS. Golem lasts Y seconds, duration refreshes each time a new golem is created.
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