The concept is fantastic, with maps that are quite well-designed. However, the game lacks a satisfying mechanical feel. The ability to rotate and constantly counter-pick diminishes the experience. The roles in the game don’t express themselves clearly. In general, it’s a game to turn to when everyone is online, but both wins and losses lack a sense of satisfaction. I’m unsure if the community shares this sentiment, but I believe the roles should truly embody the essence of their respective classes. Tanks should be essentially gutted of damage and given more crowd control abilities to set up dps or slow down / speed up fights. Dps should be stonge in dps and heals should be buffed with a slight nerf to damage.

I do not main this game at all. I’m Plat 2 in heals and tank well gold 3 in dps. Im not cracked at the game I’m a huge casual but the game isn’t terrible its just not that fun.

  • GoToJosephB
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    1 年前

    This is bait guys 🎣. OP wants more crowed control, tanks to get a damage nerf, and wants support to do MORE healing.