One example is every game needing stealth missions even if it isn’t a stealth game

  • G0DatWorkB
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    11 months ago

    “player gear/loot” which is really just a BS way to get micro transactions in the game. Harry Potter is a perfect example of gear which makes no sense thematic and was extremely boring loot.

    Also “crafting” which is just shoehorned in and makes no sense, like you can’t take a clip from one gun and put it on another of the same gun… Starfield is an example of where they had a ton of options for crafting but the system was just garbage and pointless anyway