One example is every game needing stealth missions even if it isn’t a stealth game

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    1 year ago
    • Quests where you have to run around the city and talk to NPCs or deliver items.

    • Loading screens. It’s 2024 almost if you are spending $200 million on a game and contain loading screen to open a door. What is wrong with you?

    • This will be controversial with mostly children here. But forced Romance quests. You are wasting my time plus not everyone is playing in comfort of being alone at home.

    • OP Slow down time mechanics. Games are great and you enjoy them until you unlock this mechanic and everything becomes extremely easy and you abuse it.

    • Exploits in games devs ignored to patch or never found in years of development. Many games have exploits players find in first few days of the release which breaks whole economy and reason to follow game progression levelling up path. Always having best equipment.

    • Very Hard should balance most powerful skills or add new mechanics not just buff enemies health and damage. You can be OP on Easy or Normal abuse the game but some of use want to play on Very Hard to be anxious fighting strong enemies or maybe even run from them.

    Probably many more.