I’m quite impressed how well designed most of the things feel almost every item has its place in but there are exceptions in my opinion.

these items need to be buffed for sure

Echoes of helia: the only enchanter mythic that in my opinion was gutted, an idea floated to make the item like Athenes where you can only stack the healing and I’m totally in, that weird combination of damage and healing only makes the item mediocre in both

Shieldbow : in this Meta even though dmg seems to be lowered its still rather high and I definitely think this item could use some help, I absolutely love what they did with the item in wild rift where it does have a 200-500 shield but now it can also add 3 shield per 1% crit ( 300 shield at 100% critical)

Horizon focus: just make it 15% like it used to be please the item cannot compete with literally anything making a shit item cheaper will not make it better and the new passive is insanely situational

Hubris : it scales so slow its rather hilarious even I haven’t really tried cuz i couldn’t it seemed to have disappeared from the shop , anyway instead of 1 ad per statue make it 2 and it’s much better

Voltaic Cyclosword : giving it a lethality scaling on the energized attack would be enough

more controversial take

Shojin: the item should be more in line now with their other counterparts 200 health is way too low make it 300 and it’s perfect

Bloodthirster: the item feels unreasonable nerfed while it was super good I don’t see why not revert it partially to 60% health even though I think it was totally fine at 50%

Of course in no riot designer and my ideas may be shit but hey part of the fun is theorizing and giving feedback even though riot doesn’t seem to take it into consideration