Just a quick concept I had for a tank hero- someone focused on zoning and area control.

Primary fire- a short ranged beam with a slow effect on impact. Maybe in universe its explained by being ice or something.

Alternate fire: Just to give some long ranged pressure, theyll have a longer ranged alt rife like Winston. Like an icicle or something!

E-ability: As a tank, they’d need something to mitigate damage. Maybe they build a wall of ice to zone of areas of the map and block enemy abilities and movements

Shift ability: Some self sustain would help, so something like a invincibility+self heal mechanic. That definitely to me screams ‘tank ability’, idk about you all!

Ultimate: Obviously, a tank ultimate should be zoning and CC based. Something like an AOE slow that eventually freezes people entirely, stunning them in place and doing damage over time.

I think this kit sounds like a really good concept for someone in the Tank roster!