Some people say the linear story based games have no replay value. I can’t for the life of me rap my head around that idea. I don’t know if this is a common sentiment or if my idea of replay value is bizarre to anyone else but for me the most important elements to replay value are story, pacing, and deep (or just really fun) gameplay.

A good story I want to re-experience can be all i need to want to replay a game. A game also needs good pacing for me replay it. My biggest killer for replay value is padding. I just can’t justify replaying a game that is to long to begin with. Gameplay is the least controversial of these. A game that is fun to replay on a harder difficulty or fun to replay in general has good replay value.

The games I replay tend to be linear story based games. To me Jedi: Fallen Order and Jedi Survivor have amazing replay value, the storytelling is excellent, the pacing is on point, and the combat has enough depth to keep me upping the difficulty ever playthrough. Conversely Ubisoft games have no replay value to me, The stories have gradual gotten worse, they are stuffed with busy work side content, and the game play is always crowed with underdeveloped mechanics.

  • Nithral1965B
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    for me? low performance is a major one or if a game adds in artificial difficulty, when the a.i cheats for example or if the game is outright bad, For example, the new Stargate Timekeepers, not only is it a spin off, advertised as an RTS when its an RTT instead like Commandos, the a.i also magically knows exactly where you are despite you leaving no found bodies & just way too hard like the Kell you can’t kill nor knock out.

    Then there’s games with such utter poor performance and utterly dog shit performance or even where a dev found a way to fuck it up, like they did with Ghost Recon Wildlands where the game now is getting a BSOD