Some people say the linear story based games have no replay value. I can’t for the life of me rap my head around that idea. I don’t know if this is a common sentiment or if my idea of replay value is bizarre to anyone else but for me the most important elements to replay value are story, pacing, and deep (or just really fun) gameplay.
A good story I want to re-experience can be all i need to want to replay a game. A game also needs good pacing for me replay it. My biggest killer for replay value is padding. I just can’t justify replaying a game that is to long to begin with. Gameplay is the least controversial of these. A game that is fun to replay on a harder difficulty or fun to replay in general has good replay value.
The games I replay tend to be linear story based games. To me Jedi: Fallen Order and Jedi Survivor have amazing replay value, the storytelling is excellent, the pacing is on point, and the combat has enough depth to keep me upping the difficulty ever playthrough. Conversely Ubisoft games have no replay value to me, The stories have gradual gotten worse, they are stuffed with busy work side content, and the game play is always crowed with underdeveloped mechanics.
I used to replay this old game called Helldivers. It’s easy and actually repetitive, but I replayed it because I like the idea of helping new players complete hard missions. There was no way to communicate other than gestures and “shooting something,” so it was really wholesome.
I heard there’s a sequel now after so many years and I can’t wait to play it.