got inspired (this idea is not original at all), basically stupid anti-mage with more jank

Archetype: AD Fighter/Assassin, Melee

Passive: Reignition.

Faker does not gain max health on level up. Faker gains much more max mana than usual on level up.All Bonus Health is converted to Bonus Mana. Grievous Wounds affects both his HP and MP. % HP effects affect his MP instead.

Faker gains [100% Healed Amount] [50% Shielded Amount] MP when healed or shielded by other allies.

[50 - 100 based on level]% of damage taken is rerouted to reduce MP instead.

Q: Sundering Blade. [5 / 4.5 / 4 / 3.5 / 3s CD] [4 / 4.5 / 5 / 5.5 / 6% current Mana)

Passive. If Faker hits a Sundered enemy with Q or a basic attack, he deals [4 / 4.5 / 5 / 5.5 / 6% target current MP] bonus physical damage per stack and steals MP equal to damage dealt.

Targets can have up to 5 stacks of Sundered.

If the target does not use Mana, Faker deals [2 / 2.25 / 2.5 / 2.75 / 3% target current HP] bonus physical damage per stack instead and restore the damage dealt as Mana.

Excess MP drained heals HP instead at 25% effectiveness.

Mana restoring is reduced by 90% on non-champions.

Active. Faker conjures a mistral blade that swings in front of him (like Camille W), dealing [20 / 70 / 120 / 170 / 220] [+100% bonus ATK] [+60 / 70 / 80 / 90 / 100% mana cost] physical damage in an area and inflicting one stack of Sundered for 7 seconds. (will refresh existing stacks)

Minions take 90% damage. Monsters take 135% damage.

W: Projection. [22 / 21 / 20 / 19 / 18s CD] [12% max Mana]

Faker sends a spirit afterimage of himself in the target direction. The image lasts for 5 seconds and has [0 / 10 / 20 / 30 / 40]% bonus Movement Speed. The spirit can be controlled by Alt + Move.

The image slows enemies it passes through by [20 / 25 / 30 / 35 / 40]% for 2 seconds and applies one stack of Sundered. (will refresh existing stacks)

W recast: After a brief channel, Faker teleports to the Spirit’s location and merges with it, gaining [0 / 10 / 20 / 30 / 40]% decaying Movement Speed for 2 seconds. Nearby enemies lose [30 / 35 / 40 / 45 / 50]% bonus Armor for 5 seconds.

E: Spirit Breaker. [8 / 7.5 / 7 / 6.5 / 6s CD] [12% current Mana]

Faker empowers his next attack to deal [5 / 25 / 45 / 65 / 85] [+50% bonus ATK] [+30 / 35 / 40 / 45 / 50% mana cost] bonus physical damage in a straight line, increased by up to 200% depending on the primary target’s missing MP, and apply 1 stack of Sundered. (will refresh existing stacks)

If the primary target has 5 stacks of Sundered, they are also stunned for 1 second.

The cooldown of this spell is reduced by 10% per stack of Sundered on the primary target.

If the primary target does not use MP, the damage instead increases by up to 100% depending on their missing MP.

Maximum damage at 20% target MP or HP.

R: Memorial [100 / 80 / 60s CD] [50% current Mana]

Vector Targeted (like flay)

After 0.5 seconds of channeling, Faker exudes a wave dealing [100 / 150 / 200] [+100% bonus ATK] [+30 / 50 / 100% mana cost] physical damage and inflicting [2 / 2 / 3] stack(s) of Sundered. Enemies hit are pushed in the direction of the wave.

Champions hit are also decayingly slowed by [20 / 50 / 99]% over 1 second.