I’ve heard a lot of people praising the gryo which makes me think perhaps I’m using it wrong or something. Not sure if I’m supposed to do this but I find myself using both the analogue stick and the gyro at the same time but the gyro will fight with the stick input because of small movements of the deck. Maybe I’m just too used to the analogue stick but when using gyro I find myself having to rotate my torso around after a couple seconds when I want my character to turn in an fps which just makes playing games uncomfortable.
This might sound like a silly question but, is there a method to using it? Like, step by step what are your thumb and hands doing when playing an fps game? Or is there a way to comfortably use both the stick and the gyro for mouse?
I can definitely imagine the gyro being better than the stick because I can feel the difference in how much freedom I have with it, it’s just that if I use it for more than 2 seconds, it just starts to feel a little awkward and uncomfortable.
personally I find gyro awkward to use when I’m also holding the screen I’m looking at, had the same problem with the Switch
gyro aim with my Dualsense though, in the right game, is great, was my preferred method of playing Division 2 for a while
You should only use the stick to bring your view to the target, then let go and use the gyro to fine-tune your aim. It does take some getting used to – I would liken it to learning how to use a mouse and keyboard after growing up using a controller.
I also recommend using ‘gyro to mouse’ set to ‘world space’. That’s felt the most natural to me across a few different games like CS2 and Starfield
I hate gyro on EVERYTHING. Just don’t like it, never will.
I find my Trackpad + Gyro configuration to be far more effective and intuitive than any Stick + Gyro scheme, including Flick Stick.