IMO it’s jumping that has almost no horizontal movement or that completely stops the character from running.
After playing Guardians of the galaxy, this was the thing I hated the most about it…why make the jumps move you so little?
DMC also does this, the jumps are high, but they barely move horizontally and your character stops dead on his tracks before being to jump.
I love stamina based combat systems in a lot of games, but it’s Zelda’s stamina based traversal that kills it. In Elden Ring for example, sprinting doesn’t use stamina outside of combat, which I think is a great solution to that frustration.