Monster: Hunter World (60 FPS [Performance] or 40 FPS [Balanced] or 30 FPS [Quality]):

Graphics Settings -> Manual

Activate DirectX 12 API -> On

Screen Mode / HDR Setting -> Full Screen

Resolution Settings -> 1280x800

Aspect Ratio -> Wide (16:9)

FidelityFX CAS + Upscaling -> Off

Frame Rate -> 60 (60 FPS [Performance]) or 40 (40 FPS [Balanced]) or 30 (30 FPS [Quality])

V-Sync -> Off

Image Quality -> Manual

Texture Quality -> Full

Ambient Occlusion -> Mid

Volume Rendering Quality -> Low

Shadow Quality -> High

Capsule AO -> On

Contact Shadows -> On

Anti-Aliasing -> TAA + FXAA

LOD Bias -> Mid (60 FPS [Performance] or 40 FPS [Balanced]) or High (30 FPS [Quality])

Max LOD Level -> No Limit

Foliage Sway -> Off (60 FPS [Performance]) or On (40 FPS [Balanced] or 30 FPS [Quality])

Subsurface Scattering -> On

Screen Space Reflection -> Off (60 FPS [Performance]) or On (40 FPS [Balanced] or 30 FPS [Quality])

Anisotropic Filtering -> High (60 FPS [Performance] or 40 FPS [Balanced]) or Highest (30 FPS [Quality])

Water Reflection -> On

Snow Quality -> Mid

SH Diffuse Quality (Lighting) -> Low (60 FPS [Performance]) or Mid (40 FPS [Balanced]) or High (30 FPS [Quality])

Dynamic Range -> 32-Bit

Motion Blur -> Off

DOF (Depth of Field) -> Off

Vignette Effects -> Normal

Z-Prepass -> On

(!: 45 FPS can also be used instead of 40 FPS on the Steam Deck OLED).