Players should not lose behavior score until after the Overwatch confirms that the report was correctly made

Players report each other for all kinds of reasons, most of which happen because they are angry they lost a team fight or they are losing the game. It makes it even worse that there are unlimited reports available. It makes little sense that Behavior Score should be lost just because of that so it should not be deducted until the Overwatch confirms the report.

Overwatch for communication reports

This can be added to the existing cases. Make the chat & audio available for the 1 or 2 minute portion of the match that the person was reported in. I guarantee toxicity will be reduced by up to 90% since very few people want to be toxic when they know that it will be publicly available for the whole community to hear.

  • FairPlayAndRespectB
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    1 year ago

    Imagine people on Reddit still deffending the poor primary school coding of the behavior system, you guys are hilarious! I have seen all updates of DotA2 in my life with my own eyes, including all smurf ban and behavior system updates. This behavior system is by far the worst we ever had if you give a toxic community unlimited reports to spam without any punishments. The old system was fine with 5-6 reports per week. You had to use them wise.

    I can just spread the news to spam all reports on every of 9 player EVERY SINGLE game and see what happens. You will get notifications that every single player dropped behavior score. Let’s all do it until we ALL incl me drop below 3000 score so we cant play ranked anymore. I am now 10700, so its a long way to go haha! Let’s hope Valve will wake up such that I do not need to write this troll posts…