Hello Reddit, thanks again for another Indie Sunday!
I’m part of a team working on a retro SRPG/TRPG-style game with the structure of a Roguelike. We liken it to “(Slay the) Spire Emblem”, with the SRPG fixings of units, classes, skills, and equipment taking the place of cards, so to speak.
We think our game stands out a little from other strategy roguelikes by really trying to keep the SPRG “feel” with natural-looking maps, grand music, character-driven storytelling, worldbuilding, and a sense of progression and adventure.
Key Features
- Encounters are hand-crafted but have pockets of variance within them in repeat playthroughs like shuffling enemy spawn layouts, recruitable characters, and loot
- Like the aforementioned Slay the Spire, while the battles are not random, the world map is, where the encounters and events you run into will be different each run
- There is deep customization, where you’ll be given many opportunities to choose how to fill out your party with characters, their classes, stats, skills, and equipment, which can change drastically between each run
- There are 2 types of units: Militia Units who are your standard strategy game unit, and Hero Units, who lead the party and are full characters with unique mechanics, skills, and stories
- Depending on who you recruit into your party, the story between runs varies
- Of course, there are weapon and magic triangles, turn-based combat, and permadeath
Story
Astral Throne takes place in a former prosperous island kingdom, which was struck by a falling star and has since been shrouded in a mysterious memory-stealing fog. Few who have been able to leave the island report a cult-like force that has taken over the royalty. Infiltrate the island to uncover the mystery of the fallen star and free it from corruption.
Your party might recruit noble knights and doctors who want to do good, ne’er-do-wells like gamblers and thieves, morally grey characters like zealous crusaders and necromancers, or a combination of the above who might have some interesting things to say to one another along their journey.
Links
The Future
We’re looking to release the game on Steam some time next year (and hopefully on consoles some time after), and we’ll probably have a demo out early next year. We actually had a demo earlier for the Steam Strategy Fest, where it was played by some YouTubers. Though, uh, as you can see the game got a visual upgrade since then.
Thanks again, give us a wishlist if you like what you see. If not, feedback is very appreciated!
Neat. Wishlisted.