Not a remake or remaster or rerelease of something old, but something inspired or influenced by something either popular or a cult classic. Also this could extend to hardware/tech too, not only media.

  • Gamma@beehaw.org
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    10 months ago

    Metal Arms: Glitch in the System

    I printed out a 40 page gamefaq so I could 100% it as a kid, I liked exploring the multiplayer maps by myself 🥲 kinda liminal

  • unknowing8343@discuss.tchncs.de
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    10 months ago

    I am a big big big Linux fan, but I feel that after 30 years, it is time for a non-monolithic kernel. I know Linus hates the idea of microkernels but the era of Rust is finally here and it shows that safe microkernels are fully possible now, and I believe the advantages and modularity can be amazing for a new era of open source computing.

    • tetris11@lemmy.ml
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      10 months ago

      I’m ready for it, but it needs to be GPL3. I’m sick of vendors like Amazon and Nvidia using the Linux kernel but not publishing their drivers. Open your drivers, or dont use the kernel, that simple.

    • 0x4E4F@infosec.pub
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      10 months ago

      Some of the devs around Linus are getting warmed up to the idea of a microkernel. Statistics have shown better boot times and better overall performance. As they put it “guess Tannenbaum was right all along” 😂.

      Anyway, it should just be a matter of time now. Linus doesn’t like the microkernel idea because it risks stability for the sake of modularity. You maintain the entire code base with a monolithic kernel (drivers, FS, everything), while with a microkernel, you just maintain the kernel, everything else is modular, maintained by someone else, thus, things can go bump in the night. The former is better for stability.

  • 0x4E4F@infosec.pub
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    10 months ago

    Winamp.

    There’s WACUP, but it’s not the same and you can’t run it natively on Linux.

  • Luke@lemmy.ml
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    10 months ago

    The game series Thief is the defining experience of satisfying gameplay for me, and there are not enough games like that. Stealth as a core mechanic, with the expectation and ability to entirely avoid combat and detection, a first person perspective for immersion, and a fascinating fantasy setting and story.

    The closest to a spiritual successor is the Styx series, but it’s been a while since the last one was released, so I wish for another game like that.