Valheim (55 FPS [Performance] or 40 FPS [Balanced] or 30 FPS [Quality]):
Resolution -> 1280x800
Fullscreen -> Enabled
Vegetation Quality -> Low (55 FPS [Performance]) or Medium (40 FPS [Balanced]) or High (30 FPS [Quality])
Particle Lights -> Low (55 FPS [Performance]) or Medium (40 FPS [Balanced]) or High (30 FPS [Quality])
Draw Distance/Level of Detail -> Medium (55 FPS [Performance]) or High (40 FPS [Balanced]) or Very High (30 FPS [Quality])
Shadow Quality -> Low (55 FPS [Performance]) or Medium (40 FPS [Balanced]) or High (30 FPS [Quality])
Active Point Lights -> Low (55 FPS [Performance]) or Medium (40 FPS [Balanced]) or High (30 FPS [Quality])
Active Point Light Shadows -> Low (55 FPS [Performance]) or Medium (40 FPS [Balanced]) or High (30 FPS [Quality])
Framerate limit -> 55 (55 FPS [Performance]) or 40 (40 FPS [Balanced]) or 30 (30 FPS [Quality]) or inf [If SteamOS frame limit is used]
Bloom: Enabled
SSAO -> Disabled (55 FPS [Performance]) or Enabled (30 FPS [Quality] or 40 FPS [Balanced])
Sun Shafts -> Disabled (55 FPS [Performance]) or Enabled (30 FPS [Quality] or 40 FPS [Balanced])
Motion Blur -> Disabled
Tessellation -> Disabled (55 FPS [Performance]) or Enabled (30 FPS [Quality] or 40 FPS [Balanced])
Distant Shadows -> Disabled (55 FPS [Performance] or 40 FPS [Balanced]) or Enabled (30 FPS [Quality])
Soft Particles -> Disabled (55 FPS [Performance]) or Enabled (30 FPS [Quality] or 40 FPS [Balanced])
Depth of Field (DOF) -> Disabled
Anti-Aliasing -> Enabled
Chromatic Aberration -> Disabled
Vsync -> On or Off [If SteamOS frame limit is used]
(!: The game was very demanding before the engine upgrade; things might get better with future updates since it’s in early access. I spoke with the developers, and they’ve considered adding occlusion culling, which could increase performance by ~40%, helping us reach 60 FPS on low and save on battery life).
I’m less sensitive to stutters than some, but I don’t think I changed any settings and have done a full play through