Plant a flag. Draw your first house. Watch a handful of settlers grow a village into a town, while winter, hunger, raiders and rival factions do their best to stop you.

Kinstead is an isometric medieval colony builder. You don’t micromanage units: you shape a place where people live and work, and the stories come from what they do.

Features

  • Draw it, they build it. Drag out walls, rooms and zones, then add doors, furniture, roads and defences. Your settlers haul the materials and do the building themselves. Every construction site shows what it still needs and how far along it is.

  • People, not units. Every settler has skills, traits, moods, needs, a body that can be wounded and a daily schedule you can edit. Four peoples (human, dwarf, elf and serpentfolk) work differently. Keep them fed, housed, healthy and busy, or watch what happens when they break.

  • Farm, craft, trade. Fields, pastures (milk, wool, eggs, meat), hunting, fishing, mines, mills, bakeries, breweries, weavers, smokehouses and kitchens. Storage with filters and priorities, food that spoils, roads that really make people faster.

  • Research through the ages. A large research tree: Knowledge from libraries, Innovation from laboratories. Unlock buildings and recipes, then upgrade them over several levels.

  • Seasons, weather, night. The land changes with the year, and winter is not decoration. Wolves and boars roam, and pirates come for what you have built.

  • Defend your home. Barricades, spike traps, crossbow towers, an alarm bell, and a militia you can train, equip and organise into divisions.

  • Battles with morale. Divisions fight as blocks: charges, flanking, archers, formations. A line that breaks drags its neighbours with it.

  • A living world. Choose your site on a generated world with biomes, climate, rivers and ore. AI factions declare wars, trade by caravan, conquer cities and collapse. Send caravans, raise an army, take a city, and be remembered for it.

  • Your own story. Quests, visitors, merchants, pilgrims and strangers asking to join. Start scenarios and rule modifiers, shareable map seeds, achievements and a banner you design yourself.

  • English and Romanian, with music and ambience that follow the mood of the day.

Early version: what to expect

Kinstead is in active development and this is an early public version. The core is playable: founding a colony, building, farming, research, raids and the world map. Expect rough edges, unfinished corners, balance changes and bugs. Tell me what you run into; your feedback decides what gets fixed first.

    • smeg@feddit.uk
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      4 days ago

      What makes you say so? I’d actively encourage people to point at descriptions or screenshots or developer comments or whatever, but I don’t really want people shouting “slop!” in the comments with no context.