Let me set the scene for you - dead body in a morgue inside a police station with officers everywhere. 3 local officers and 2 fbi agents running the investigation go down to visit the body. Minutes later, Screams!, Loud crashes!, BAM BAM BAM!
Officers run to the morgue and open the door and there stands 2 fbi agents and a local female police officer dead on the floor right at their feet in a pool of blood. Another local officer dead in the room, the 3rd missing along with the dead body.
This is the scene. What I expected -“wtf the happened!” - some sort of urgency, some sort of what happened to my officers.
What actually happened - casual conversation with the cops who opened the door completely not even referencing their dead coworker right in front they were practically walking on.
“You’re going to need to clean this up, also a dead body came to life and we are going now bye”.
Like wtf was this? If you didn’t want to show the aftermath just fade to black and show the fbi coming out of an interview room.
Yeah I get it, trapped in story, nothings real, magic etc but this is just pretty immersion breaking for a game trying for a realistic tone.
Maybe it’s just me - but it’s like the game writers, the artists ( dead coworker like right there between them talking ), and the director weren’t on the same page for this scene.
Im not saying a fantasy game needs to be realistic. Doesn’t matter if it’s all fake, or the whole thing is just a story.
The point is more that story and interactions in that story should be coherent with the world they setup.
Yes I’m aware it’s all a story and there is magic.
But you set a theme and you stick with it.
If that theme is everyone is acting weird as fuck because the whole city is robots, or aliens, or because everyone is living out a Max Payne novel but this just wasn’t well done at all.
I’m not saying unrealistic because it not “realistic to life”, I’m saying it’s realistic in context to the setup. Even in max payne cops investigated shit.