Because people value narratives and stories. Those experiences make them feel all sorts of emotions during the gameplay. You’re not saving anyone time or money because they didn’t get those emotions or the experience. I play games for all of that, if you can’t provide step aside.
lol you can chop any story down to a handful of waypoints, but like you said, why?
The story is how you get there. It’s the characters you get to know along the way. In Forbidden West specifically, Aloy understanding the technology to some reasonable level and trying to navigate a superstitious primitive culture is a compelling dynamic that’s written well and really well acted. I’m not that deep with it yet, but the character is compelling out of the gate.
I though that was revealed in the first game
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Because people value narratives and stories. Those experiences make them feel all sorts of emotions during the gameplay. You’re not saving anyone time or money because they didn’t get those emotions or the experience. I play games for all of that, if you can’t provide step aside.
lol you can chop any story down to a handful of waypoints, but like you said, why?
The story is how you get there. It’s the characters you get to know along the way. In Forbidden West specifically, Aloy understanding the technology to some reasonable level and trying to navigate a superstitious primitive culture is a compelling dynamic that’s written well and really well acted. I’m not that deep with it yet, but the character is compelling out of the gate.
But it’s a spoiler for the first game, and most likely anyone interested in Forbidden West already played Zero Dawn, so what’s the point of this?