There is no long tail for multiplayer-only games. You succeed wildly, right off the bat, or you die.
Now and then a game seems to buck this trend (Among us blew up after 2 years, Goose Goose Duck after 1 year). So there are exceptions to this rule, but I imagine it’s increasingly hard to pull off the larger the studio’s costs are.
Now and then a game seems to buck this trend (Among us blew up after 2 years, Goose Goose Duck after 1 year). So there are exceptions to this rule, but I imagine it’s increasingly hard to pull off the larger the studio’s costs are.