Will it work this time? We’ll see

    • Omega@lemmy.world
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      11 months ago

      I thought they already had paid mods. Isn’t that what was added into the Anniversary Edition?

      • Quetzalcutlass@lemmy.world
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        11 months ago

        This is different from Skyrim’s Creation Club program, where previous paid mods were housed, as those modders were hired and paid by Bethesda as contractors.

        They sought out modders and paid to have them make content to be included in a DLC. This change lets any mod, including already existing ones, become paid.

      • 7112@lemmy.world
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        11 months ago

        I agree that a person has a right to charge for their work. I just feel mods are a real legal quagmire. The best way around all of this is a Pateron style system where a creator is supported but not directly charging for mods.

        The issue is that mods often use some part of the original creation so ownership is a tricky issue. However if the company is willing to pay creators then I guess that is OK, like this case.

        • jmcs@discuss.tchncs.de
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          11 months ago

          Bethesda introducing an official way to sell mods solved the legal problem of using the game’s assets.

          • Windex007@lemmy.world
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            11 months ago

            The modding community is the reason Bethesda has been able to get away with selling the same game for over a decade.

            There are a million ways to solve the “legal problem”, such as “don’t initiate legal action against moddders”.

            This wasn’t a problem that needed a solution.

            • DaCookeyMonsta@lemmy.world
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              11 months ago

              That’s a different legal problem as there are situations where if you don’t protect your trademark you can lose it. But I’m not a lawyer and don’t know if that situation would apply to mods.

              • Windex007@lemmy.world
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                11 months ago

                Even in that case, it’s easy enough to solve: grant permission explicitly under the condition that the assets remain in the context of the game (eg, don’t export them to other games).

                Consider other games that explicitly provide a blanket grant for people permission to use their game footage in videos (Team17).

        • masterspace@lemmy.ca
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          11 months ago

          Why are you talking about legal issues when you’re replying to someone talking about moral ones?

      • InEnduringGrowStrong@sh.itjust.works@sh.itjust.works
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        11 months ago

        No, but modders fix Bethesda’s games for free.
        Turning around and charging for those is a bit meh.
        I’m not entitled to anything, but still doesn’t mean I’d shell any money for crowdsourced fixes to a 12 y.o. game.

      • Touching_Grass@lemmy.world
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        11 months ago

        Yea you are. Stop creating things if you don’t like it.

        Profit motivations kill the hobbyists and hobbyists are greater

      • Honytawk@lemmy.zip
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        11 months ago

        The world already is infatuated by awful copyright laws.

        Let de modders stay amateur before greed grabs them too.

      • RachelRodent@lemmy.dbzer0.com
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        11 months ago

        You are missing context and the knowledge of the modding culture. Morrowind modding scene is alive and well and that’s because peıple keep modding for the community and because they love the game, it is not a for profit effort. When the aim shifts from making a great mod to making money it isn’t genuine anymore it is corrupt.