“People have unrealistic expectations for AAA games! It’s impossible to make them as good as people expect them to be!”
I remember lots of big studios saying that shit after Baldur’s Gate 3 officially released. The work of a comparatively small studio with a Skyrim budget (100 million USD) did what many bigger budgets failed to do. How was that possible? Clearly, it’s the fault of gamers for expecting too much!
Side note: Witcher 3’s budget was around 34 million USD, with less than 13m for development proper, which is another good example of a game that even at release was already looking and playing great.
“People have unrealistic expectations for AAA games! It’s impossible to make them as good as people expect them to be!”
I remember lots of big studios saying that shit after Baldur’s Gate 3 officially released. The work of a comparatively small studio with a Skyrim budget (100 million USD) did what many bigger budgets failed to do. How was that possible? Clearly, it’s the fault of gamers for expecting too much!
Side note: Witcher 3’s budget was around 34 million USD, with less than 13m for development proper, which is another good example of a game that even at release was already looking and playing great.